Techniques , craft and materials usually involved in tra-digital stop motion , are here applied to contemporary videomapping : handcrafted abilities work as background for computetional art . this hibrid timing is the main subject of a frame by frame motion, where somewhat this jerky style creates a signature. “Hands on” workshop inquiring on new exploratory ways to create content for videomapping performance. augmenting the role of traditional techniques applied to the digital approach for conceptual development of live cinematic narrative. The focus will be on shaping new pattern towards a new video aesthetic , where visual system create an active dialogue with animated design.
The workshop's goal is to present (to both beginners and professionals) new possibilities for the application of stop motion techniques towards architectural or sensitive structure in contestual correspondance with the appropriate video content. • CLAYMATION * animated piece as a "deformable" enviroment , made of a malleable substances
• CUTOUT - SILHOUETTE ANIMATION * papercrafted animated models 2d -3d : cutout shapes arranged on a flat surface, and manually moved and repositioned to simulate and create 3d solids, light and shadows.
• OBJECT ANIMATION Animated movements of not malleable elements, which will Sand,
the technique can produce some surprisingly spectacular results shaping new applications of contemporary audiovisual technologies for installation urban design. Limited partecipation 10
Duration (minutes)
60
What is needed
A/v equipment as available projector Handcraft and tools as available